RETAIL EXPERIENCE DESIGN
A first prototype. A refresh. A rollout. A rebrand that has to survive contact with a real room. Different projects, one standard: the store has to do something for the business, and you have to be able to tell whether it did.
Yours, or the one you are about to compete with.
START WHERE YOU ARE
The brand works everywhere except in a room. The first store will teach the market who you are, once, and there is no second first impression.
What was designed as a flagship was priced as a flagship. Rolling it out breaks the budget or breaks the design.
The brand moved on and the stores did not. Every year the gap gets more expensive to close.
People walk in and walk out, or the remodel cannot prove it paid for itself. Something in the visit needs watching, not guessing.
Before anything is drawn, understand what the store is failing to do for the person standing in it. Strategy comes from watching, not from decks.
Design the environment so the brand’s promise is the thing a customer experiences, not the thing a sign announces.
Turn the concept into standards and documentation that survive the hundredth location, so the store that opens in year three matches the one that won the approval.
Since 1989, brands including Altar’d State, Yankee Candle, Giant, El Pollo Loco, and Xfinity have brought the studio the same four situations. The work is the answer.
SELECTED WORK
The one on your books, the one on your whiteboard, or the one your competitor just opened. Walk it with us, in person or on a call, and leave with a sharper read on what it needs to do, whatever you decide about who builds it.
501 West Schrock Rd, Ste 201 Westerville, Ohio 43081 614-469-1001 © Chute Gerdeman Privacy Policy